Case studies
📄️ Dungeons from simplex noise
In this article, I want to show you how we can generate procedural dungeons from simplex noise using Frigga - a Unity asset for procedural level generation. We will go through all the important techniques so that you can generate such levels yourself. For the visuals, I'm using the Roguelike tileset by @Backterria.
📄️ He is Coming
A reddit user asked for help with generating procedural levels similar to a game called He is Coming (Steam). It got me curious how hard it would be to generate such levels with Frigga inside Unity. You can see an example of one level from the game in the screenshot below.