1.3.0
New feature - Nested generators (docs )
New feature - Noise generator post-processing (docs )
New feature - Island region post-processor (docs )
Documented how to Generate larger levels (docs )
Improved Theme runner performance by up to 50%
Decreased generator memory allocations by up to 75%
Generators can be saved as prefabs outside of scenes
Noise generator now doesn't stop on conditions that only set a biome
Fixed and bug where biomes couldn't be renamed in Unity 6
The Center Grid property is now not enabled by default
Breaking changes
Perlin noise rule control implementation was replaced with a better performing one
If you re-generate a level with the same seed using the new version, you will get slightly different results when perlin noise is applied
If you need to keep the exact old behavior, you can enable the FRIGGA_PERLIN_OPTIONS_LEGACY_RANDOM define symbol
1.2.2
Fix Biome picker not working
1.2.1
Walker generator can now have Biomes assigned via a noise (docs )
Tiles on the boundary of the level are now themed differently. If a rule pattern contains a rule like "There must not be tile X", then there must be a tile for the rule to apply. So if that tile is null as it lies on the level boundary, the rule will not be applied.
1.2.0
Introduced a brand new Noise generator (docs )
Changed structure placement when the other structure name is empty
1.1.2
Introduced placement rules for structures (docs )
1.1.0
Supports multi-tile rules (docs )
Supports biomes for enabling/disabling specific rules (docs )
Includes a level editor do manually create levels (docs )
Place hand-made structures in procedurally generated levels (docs )
1.0.1
1.0.0